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	<title>On Video Games &#187; Features</title>
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	<link>http://onvideogames.net</link>
	<description>On Technology, On Life</description>
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		<title>Konami Attempt To Change The Standard For FPS Games</title>
		<link>http://onvideogames.net/1271/konami-attempt-change-standard-fps-games/</link>
		<comments>http://onvideogames.net/1271/konami-attempt-change-standard-fps-games/#comments</comments>
		<pubDate>Thu, 26 May 2011 20:21:57 +0000</pubDate>
		<dc:creator>TCMSmith</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aerial warfare]]></category>
		<category><![CDATA[First-person shooter]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Martin Schneider]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[World War II]]></category>
		<category><![CDATA[Zone of the Enders]]></category>

		<guid isPermaLink="false">http://onvideogames.net/?p=1271</guid>
		<description><![CDATA[In an announcement earlier today Konami released details on a new World War II air combat game.  Recently described as “breath-taking combat simulator featuring some of the most pivotal air battles of World War II, including the battle of Midway, ...]]></description>
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<p>In an announcement earlier today Konami released details on a new World War II air combat game.  Recently described as “breath-taking combat  simulator featuring some of the most pivotal air  battles of World War  II, including the battle of Midway, Guadalcanal,  Coral Sea, the  historic attack on Pearl Harbour, the Mediterranean  Maltese island,  Germany’s Ruhr Valley, and others”.</p>
<p>This is considered quite a bold move by Konami who are more famously known for their Metal Gear Solid series and slightly less popular Zone of the Enders. They&#8217;ve never really branched off into this area before so nobody is really sure what to expect and although they announced the actual game, details were very limited.</p>
<p>Martin Schneider said this &#8220;For far too long, first-person shooter  fans have been tied to the foot  soldier point of view, but we aim to  bring the seat-of-their-pants skill  and daring of dogfighting and  aerial combat to a wider audience, Birds of Steel pushes the throttle of  realism by giving fans what  they’ve been missing when it comes to  co-operative online gameplay,  incredibly realistic visuals and game  dynamics, while spanning the  entirety of the war’s air campaigns.”</p>
<p>Here is the official description of the game taken from the website.</p>
<blockquote><p>Birds of Steel features a breath-taking level of detail, with the   weather effects of each war zone brilliantly brought to life, while the   handling and battle-scarred planes are susceptible to damage and will   suffer in terms of control accordingly. Similarly, a series of camera   views allow users to witness their skills from a series of external   views, or within the varied cockpits of the 100 planes. The missions are   presented in a pre-conflict briefing, and players can also see how   their contributions related to the overall path of the scenario, with   new planes available on the completion of specific goals. Birds of Steel   also offers the user a number of control systems, ranging from   simplistic arcade-style movements, to entirely faithful control systems   that offer total control over every aspect of flight.</p>
<p>Birds of Steel also enjoys a huge online element. Players  can  support co-op missions alongside friends, or enter massive  multi-player  online dogfights to see who owns the skies. Gaijin are busy  creating a  series of absorbing missions for online users, with team  death  matches, co-op strike missions, airfield raids, and tournament  play all  set to throw open the skies for the most intense aerial combat  ever to  grace the PS3 and Xbox 360. Squadrons can even edit their finest  hours  to showcase their skills, and share them with their peers.</p></blockquote>
<p>Not sold on it? Neither am I but we&#8217;ll see. It is supposed to come  out in early 2012 but it&#8217;s probably safe to expect some delays as release is still some time away.</p>
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		<item>
		<title>How to Make Video Games: A Helpful Guide</title>
		<link>http://onvideogames.net/369/video-games-helpful-guide-2/</link>
		<comments>http://onvideogames.net/369/video-games-helpful-guide-2/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 19:59:58 +0000</pubDate>
		<dc:creator>Naomi Red</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://onvideogames.net/?p=369</guid>
		<description><![CDATA[If you were like me, you dreamed of creating your very own video game. Also, if you were like me, you had a stash of Victoria&#8217;s Secret catalogs underneath your stack of Highlights magazines you stole from the dentist. (Ahem.) ...]]></description>
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<p><a class="highslide" onclick="return vz.expand(this)" href="http://onvideogames.net/wp-content/uploads/2010/08/ovg_make-video-games1.jpg"><img class="alignleft size-medium wp-image-375" title="ovg_make video games" src="http://onvideogames.net/wp-content/uploads/2010/08/ovg_make-video-games1-300x224.jpg" alt="" width="300" height="224" /></a>If you were like me, you dreamed of creating your very own video game. Also, if you were like me, you had a stash of Victoria&#8217;s Secret catalogs underneath your stack of Highlights magazines you stole from the dentist. (Ahem.)</p>
<p>As a youngster, Super Mario Bros. 2 on the original NES just didn&#8217;t seem right. Why was Mario in a weird dreamland? Why were frowny faces popping out of vases and where the hell was Bowser? We all found out Super Mario Bros. 2 was actually a redesign of a Japanese game called Yume Koujou Doki Doki Panic. But hell, during the gameplay, I thought of designing a better SMB2 and later on, a slew of games I could release onto the American market where I would become a giglo and have Madonna gyrate for me. (This was 1993, mind you.)</p>
<p>It was nearly impossible for me to design a game back then. The at-home tools were non-existent and, well, I didn&#8217;t really have the gumption. But today&#8217;s players can easily make video games to their hearts content.</p>
<p>Here is how you do it. Think of what kind of game you&#8217;re wanting to make. Will it be a side-scroller? A fighting game? An RPG? Write that stuff down and think of the pros and cons to each. A mind map application can also help here. Since we humans don&#8217;t think in a linear fashion, a mind map may be easier to capture your ideas. If you want to make a video game centered around fighting, you&#8217;re in luck. Make up a tournament held in a faraway place&#8230;like the clouds or Utah and be done with it. That&#8217;s all you need. If you looking to make a &#8217;80s-era side-scroller, have the bad guys capture A) a girlfriend B) a princess or if you&#8217;re progressive C) a gay boyfriend. Think of it! You could be the video game maker with a gay boyfriend. You&#8217;re a pioneer.</p>
<p>Make another mind map or flip to the next page. Now you need to develop the story further and include main characters along with heavy scripting. Let&#8217;s say the game revolves around a lady of the night named Lana, played be Rebecca De Mornay, stealing your mom&#8217;s Faberge egg after you can&#8217;t pay for a fun-filled night of poke-poke. What will the ho-bag say?</p>
<p>Ho-bag: You can&#8217;t pay me? Ok, no problem. Go to the bank and cash in your grandma&#8217;s saving bonds. While you&#8217;re gone, I&#8217;ll steal this egg.</p>
<p>During this scene the young high school boy (played by Tom Cruise) will be shocked with fear. The game action will have Tom and his BFF traveling to a hotel to get the egg back, but instead the ho-bag (still played by Rebecca De Mornay) will jump into your ride and a pimp will chase you.</p>
<p>Or you can write whatever you want. You&#8217;re story, your ideas.</p>
<p>Your goal is to make video games and making video games is what you are going to do. Now that you have your story laid out, along with the lines and voice-work (you may need to hire somebody or have your goony friends do it), determine which console you are going to make your video game for. Xbox 360? Playstation 3, Nintendo Wii? If you&#8217;re a hipster, maybe a hombrew for the Sega Dreamcast?</p>
<p>Forget it. Don&#8217;t waste your time there. Go for a PC launch. If you&#8217;re just beginning in the exciting world of video game design, the PC platform will be the easiest to make video games for. Plus, you won&#8217;t get phased out as fast with updates as you will with the consoles.</p>
<p>Decide on which console you&#8217;re going to distribute your game. After you finish writing your game, you&#8217;re ready to start bringing it to life. Of the current gaming consoles, the PC is the easiest platform for beginning game designers. It doesn&#8217;t phase out like next-generation consoles, and it&#8217;s not too difficult finding game design software.</p>
<p>Here&#8217;s the fun stuff: designing your game. Get <a href="http://www.genesis3d.com/" target="_blank">Genesis 3D</a> or <a href="http://www.realityfactory.info/cms/" target="_blank">Reality Factory</a>. They are the leaders in the video game creation industry. They&#8217;re free. If you have not listened to me at all and want to make video games for the Xbox 360 (you cad), then you&#8217;ll need <a href="XNA Game Studio Express" target="_blank">XNA Game Studio Express</a>. All these programs are free. Interested in the Wii? Go with <a href="http://www.nintendo.com/wii/wiiware" target="_blank">WiiWare</a>.. Unlike the earlier apps, this bad boy costs around $2000. However, if you created a great game and you&#8217;re looking to run a business around it, you stand a great chance with Wiiware because you could potentially sell it on the Wii Shop Channel.</p>
<p>That&#8217;s it! Get to it!</p>

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